Computer Media Artist / Software Engineer
Born in Tokyo,
1956. Developed CG paint system software SuperTableau at Sapience Corp (1987). Interest in fusion of art and the net lead to the on-going release of projects such as Mandelnet (1986); Telmetier (1991); Renga (1992); and Ramblers (1993), a mathematical adaptation of cell automata.
1985 Selected for Nikkei CG Grand Prix 1986 Exhibition of International High Technology Arts Award 1994 Selected for SIGGRAPH'94 Art & Design Show 1995 The Information-Culture Prize (JICS; Japan Information-Culture Society) Network Section Art Award Multimedia Grand Prix '95 (Multimedia Content Association of Japan) 1997 Selected and exhibited at Prix Ars Electronica'97 Interactive Category
1986 Planned/produced "Mandelnet 86" CG project Made work in Nishijin brocade using cell automata 1987 Developed SuperTableau CG paint system software 1988 Fractal algorithmic simulation of city growth (NHK TV Special) Developed SuperTableau Premium 1989 Developed educational paint software "Pansy" (Yamato-city, Kanagawa Prefecture) Developed paint system "Esquisse" (WaveTrain) Tepia "Meet at the AI", collaborative work 1991 Digital Image 1991, Ginza, Tokyo ArtArt '91, Ginza, Tokyo High Tech Art 1991, Matsuya Ginza, Tokyo Nikkei Communications cover-illustration (biweekly magazine) 1992 "Renga" network art series collaboration with Nakamura Rieko Imagina '92, Monte Carlo, Monaco Organized/chaired telecommunications network: "Conference room on computer graphics and copyright" (Masternet) 1993 Nakamura Rieko / Anzai Toshihiro "Renga" exhibition, Kobe A Life World, Tokyo / Osaka "Prometheus" (contemporary tempered steel artists), P3 Gallery, Tokyo 1994 Digital Landscape, Makuhari, Chiba "Virtual Renga", Imagina'94, Monte Carlo, Monaco "Dream of Orlando", T-Brain Club/Tokyo International Museum Exhibited at SIGGRAPH'94 The Edge, Orlando, Florida "Ninohashi Renga", NTT/ICC, Tokyo "Contemporary Alchemists Exhibition", Yotsuya, Tokyo "Jinnan X'mas Renga", Tokyo (NHK/BS-2) 1995 Produced ShareART "The World of Nakamura Rieko & Anzai Toshihiro" exhibition, Osaka Digital Gallery Released "Renga" on the web ICC-ISEA'95 International Renga session ,Montreal - Tokyo Visual Jazz '95, Osaka Digital Gallery 1996 New Year's Renga (Kyodo News Service) Renga in Beijing, Vision Quest 1996, Beijing Produced network art theater "Rengei-Za" 1997 Renga "pas de deux" Aoba Renga Global Renga 1997 (Japan Telecom) Developed internet paint system "Moppet" (NTT) Developed "Face Synthesizer" 1998 Count down 21 renga (Asahi News Paper) Designed and developed "TheWall" internet paint system InterWall Renga Tactile Renga Developed "ekotoba" pictographic communication system (NTT) Developed "Magic Kepler" Paint System on Planetarium Dome (NTT) 1999 Heart Exhibition, Bunkamura, shibuya (NHK) Developed "Hair Tinting Simulator" (kao) Tactile Renga2 @@@@ Ekotoba Renga, Tokyo Univ. Designed "Speech Ballon" and "Connected Gardens" distributed collaborative sysytem for network community (DVL) 2000 Designed "InterWall" distributed collaborative paint sysytem (IPA) Developed internet paint system "Inter Dune" 2001 Canon Today (illustration) SimTint (hair color tinting simulator "SimTint" (Kao) 2002 Designed "Cambrian Game" Developed "Cambrian Garden" 2003 Developed "Tabula Pixema" Genetic Painting System Exhibition "face-poiesis" NTT/ICC, Tokyo
1986 "Personal Computer Graphics" (Bijutsu-Shuppan Publishing) 1987 "Turbo Graphics" (co-author, JICC Publishing) 1991 Co-conceived / published "Telemetier" art magazine 1995 Published "Renga" CD-ROM 1995 visual essays "CrossTalk", monthly magazine "CAPE-X" (ASCII Corp.) 2004 "Media Practice" (co-auther, Serica Publishing)